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5fivefifteen15 @ 08:47 pm: mapping in zork
Does anyone understand how to map in zork? The compass directions just make absolutely no sense. You go east. Then you go west. You should be back where you started, but you're not. You go in the same direction twice and you end up where you started. Sometimes.

The online maps I've viewed look fairly reasonable, but I can't figure out how to navigate from them, since if I try to go south in the game there's only about a 50/50 chance that I will end up going south on the map. Really all it's good for is giving me a general idea of what's around me.

Honestly, I feel like I'm constantly in the room in which my compass stops working. I wish I could just drop my compass to lighten my load. It's not like it does me any good at all.

/rant.

P.S. I've started a new community, bankofzork -- for all you zork fans, join at bankofzork. I'm pretty sure this is the only community dedicated solely to zork, although I could be wrong...

Current Location: university of chicago dorm
Current Mood: confusedconfused
Current Music: the lion sleeps tonight -- beach boys

Comments

From:reluctance
Date:February 28th, 2007 09:24 am (UTC)

I still don't get how exactly a one way passage works

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My general understanding is that it may take a few twists and turns along its route before depositing you at the other end -- go north into a corridor that veers slightly to the right and you end up entering the next room from the west.

I don't think Zork rooms have been modeled according to that rationale, but it did inform one-way exit layouts of many of the early "cave games".
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From:5fivefifteen15
Date:March 1st, 2007 12:16 am (UTC)

Re: I still don't get how exactly a one way passage works

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Makes sense...but gah, so confusing...
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